Animation and Virtual Reality

What moves you?

girl with vr headsetAnimation and immersive experience design with VR and AR are exciting new components within the Digital Media Design program.

SA/VS has outstanding production facilities and equipment for animators, including six computer labs with drawing tablets, 2D and 3D scanners, a well-equipped lighting studio, and a sound recording and editing booth. We also house a digital fabrication lab with 3-D printers, a CNC router, and laser cutters/engravers. In addition, over 80 DSLR cameras and more than a hundred video units equipped with professional lenses, mics, and accessories are available in our media center for student use.

At the School of Art and Visual Studies, our rotating animation courses will introduce you to a wide range of topics, including: Motion Design, where students learn the basics of kinetic typography, infographics, logo/brand design, and sound design with Adobe After Effects. In Experimental 2D Animation, students explore the use of both traditional and cutting-edge techniques in rotoscoping, frame-by-frame, motion graphics, and stop motion animation. In Character Animation class, students develop character designs and rigs, which are then animated inside Adobe After Effects; emphasis is placed on storyboarding/ storytelling. Finally, our Experimental 3D Animation class offers the basics of 3D sculpting, rigging, and animating inside the Blender creation suite and introduces technologies including 3D scanning, projection mapping, and augmented reality. Furthermore, new classes in Virtual and Augmented Reality are now in the pipeline.  

In a unique finale, each semester, animated works from these courses are featured in a student film festival.

Eric Charles animationCourses

At the School of Art and Visual Studies, our rotating animation courses will introduce you to a wide range of topics including:

Motion Design: Students learn the basics of kinetic typography, infographics, logo and brand design, and sound editing inside Adobe After Effects.

Experimental 2D: Students explore the use of both traditional and cutting-edge techniques in rotoscoping, frame-by-frame, motion graphics, and stop motion animation.

Experimental 3D: Students learn the basics of 3D sculpting, rigging, and animating inside Blender creation suite. Supplemental technologies including 3D scanning, projection mapping, and augmented reality (AR) are also introduced.

Character Animation: Students develop character designs and rigs, which are then animated inside Adobe After Effects. Emphasis is placed on storyboarding/ storytelling. Projects incorporate sound design, compositing, and motion capture. Each semester, animated works from these courses are featured in a student film festival. 

Faculty

Paul Rodgers / Lecturer
Chad Eby / Assistant Professor
Siavash Tohidi / Lecturer

Affiliated Faculty

Dima Strakovsky / Associate Professor
David Wischer / Assistant Professor